ABOUT/CONTACT/WORK HISTORY
Stephen Trusty is a hard working artist living in the Portland Area with his wife Andrea, their 1 year old son Arlo, dogs Maude and Frankie, and cat Brokey. He has years of experience working on video games and doing illustration.
Please send inquiries to:
phone: 503-312-1118
stephentrusty@gmail.com
www.stephentrusty.com
WORK HISTORY
2/2004-10/2006 Artist for SCEA Bend Bend, OR
Hired by SONY Computer entertainment America’s development studio in Bend, Oregon to work as an Environment Artist on the PSP title Syphonfilter: Dark Mirror.
Assignments included brainstorm sessions for level ideas, creating environments in 3D studio Max, texturing environments with textures created in Photo Shop and creating dramatic lighting for the environments. Also responsible for managing small groups of artists, delegating tasks, and ensuring the timely completion of assignments.
3/2001 -2/2004 Contract Artist/SHABA GAMES Portland, OR
Worked as a contractor for Shaba Games/Activision. Worked on titles including Wakeboarding Unleashed Featuring Shaun Murray for PS1 and Xbox, Tony Hawk’s Pro Skater 3 for PS1, and Mat Hoffman’s Pro BMX for PS1.
Assignments included Concept drawings for levels, creating environments in 3D studio Max, texturing environments with textures created in Photo Shop. Was responsible for modeling and texturing all wakeboarding boats, going on location to digitally photograph boats and environments to be used for reference material and textures.
8/1999 -2/2001 Artist for SHABA GAMES San Francisco, CA
Worked on the titles Grind Session skateboarding and Razor Scooters for PS1.
Assignments included brainstorm sessions for level ideas, doing concept drawing for levels, creating environments in 3D studio Max, texturing environments with textures in Photo Shop and creating dramatic lighting for the environments. Also, went on location to digitally photograph environments for textures and reference material.
12/1995 -6/1999 Artist for Crystal Dynamics Menlo Park, CA
Worked on the titles Pandemonium 2, and Legacy of Kain: Soul Reaver, for the PS1.
Assignments included developing concept art, creating texture sets, texturing and lighting levels.
1990-1992 Desktop Publishing for Electronic Easel St. Paul MN
Worked as an intern while going to graphic design school. Assignments included color correcting images in Photoshop, placing images in Quark Express, printing pages to film and making proofs of pages for clients.
EDUCATION
2001 PNCA Portland, OR
Continuing Education
Attended life drawing classes at Pacific Northwest College of Art.
1995 Crystal Dynamics Menlo Park, CA
Internship
Interned with Crystal Dynamics for three months learning 3D Studio Max and game development skills.
1990-1992 MTC Mpls., MN
MTC Graphic Design
Completed two years of course work in the graphic design program a Minneapolis Technical College.
1990 UofM Mpls., MN
Art Courses
Drawing 101, 102, and figure drawing at the University of Minnesota.
Skills
Modeling with 3DS.Max
Texture creation
UV Mapping
Dramatic lighting
Conceptual art
Drawing
Sketching
Painting
Photography
Video Editing
Software
3D Studio Max
Corel Painter
ADOBE programs:
Photoshop
Painter
Premier
Illustrator
Page Maker
Quark Express
Freehand
References available upon request.
